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» "Super"[MOD] Server
11/1/2011, 9:38 am by Resurrection

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 "Super"[MOD] Server

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Resurrection
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Join date : 2011-07-29
Age : 23

PostSubject: "Super"[MOD] Server   10/31/2011, 9:29 am

"Super" MOD server. Currently it is set to Team Survivor, it will probably be switched to bomb by the time the actual mod is finished.
You can connect to it at this ip:
208.100.21.33:27960.

The weapons are specifically set up for each team as follows:
Red:
  • Knife
  • IMI DE.50 AE
  • HK UMP45
  • HK PSG1
  • M4A1
  • HE Grenade x2

Blue:
  • Knife
  • Beretta 92G
  • HK MP5K
  • ZM LR300
  • Remington SR8
  • HE Grenade x2


The weapon damage has been scaled down a bit in order to make it more challenging, the ammo for all the weapons have been increased in order to "compensate" for the damage decrease. Hope you enjoy it.

If you have any suggestions please do comment here or PM me, I am taking suggestions and seeing what I can do to make those happen. There are a few special weapons, however, they have to be assigned by an admin, so if your not doing so hot with the set up of your team, and you see an admin on see if you can get one of the specials, they will be randomly selected and assigned to you if the admin permits it.

====================
Lace Up!!
I can't fix stupid people, but I can make them disappear.
Wise men wonder while strong men die.
The real heroes wear dog tags not capes.


Last edited by Resurrection on 11/1/2011, 9:30 am; edited 2 times in total
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PostSubject: Re: "Super"[MOD] Server   10/31/2011, 3:44 pm

I am working on a Gun Game Mod for us to use. I have it setup and coded, just trying to make it so the server/game doesnt crash after shooting a gun.


This "Super" MOD, I have little part in I can help but PM Ress if you have any questions about it.

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*u|
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It's a way of Life.


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beef
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PostSubject: Re: "Super"[MOD] Server   10/31/2011, 4:07 pm

Yeah I'd saying the server crashing every time you shot a gun would be a negative.
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PostSubject: Re: "Super"[MOD] Server   11/1/2011, 9:38 am

- I have restored all the damage factors and ammo amounts to their usual, except on the snipers. they do 80% of their usual damage (may change as well, very soon).

- The Beretta fire rate has been raised (fires faster now).

- The UMP45 fire rate has been raised (fires faster now [previously slower than AK]).

- I have been messing with nades, however I do not know if they are fixed now (not
sure what exactly to edit[trying splash damage and radius]).

- Fall damage has been removed, stamina loss has been removed (may lose it slowly, I have not tested to see if it does).

- I am working on a usable spas to replace the UMP and/or MP5K (not likely, but possible).

- Working on allowing user's to chose their own weapons (think its actually a binary setting, which I cannot edit).

Map cycles are available for voting, weapon load outs are available for voting, and timelimit/rounds are available for voting. (Here, not in server)

====================
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Wise men wonder while strong men die.
The real heroes wear dog tags not capes.
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